Thursday 30 May 2013

X-Box 720 or PS4? The next BIG thing!

Yeah, I know guys that I am a little late but, better late than never right?
Well I was waiting for Microsoft to launch X-Box's design before writing the review.


Now as for the PS3 vs the X-Box 720, Kinect really changed how people looked at the X-Box, as it's motion sensing and gameplay was just flawless. In that department, PS Move was not that good, but on the other hand, the PS3 proved to be have the upper hand as it got support from true gamers.


"PS3 vs. X-Box 360, well undoubtedly PS3 has the win. Full HD movie playing, Blu-Ray support and a truly fabulous sound, what else is required for an awesome gaming flagship?" - John Cardley, Gamer.
"X-Box is truly very good for average usual gamers and is also better, but if you are a true gamer.......PS3 is your device." - Grunt Advodely, Gamer.

Now as for PS3 and X-Box 360, PS3's graphics was better and X-Box's Gameplay was better.
But, can things change with the PS4 and the X-Box 720? Now firstly, let me tell you that Microsoft has a really good Business strategies. Instead of giving a name of X-Box 720 (That seems natural), they have given it the name "X-BOX ONE".

X-Box One:
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Xbox One the home entertainment package launched by Microsoft last week or rather unleashed by them was their highly anticipated next generation console from the Xbox family. And the fact that they call it the Xbox One and not Xbox 361 or Xbox 720 is testament to the approach they are bringing to the living room entertainment industry.
I call it a living room entertainment industry because Microsoft have created one gem of a product. One which is no longer restricted to the millions of gamers across the world, this product – the Xbox One dares to challenge the home entertainment industry. It wants to be new Television and the new Internet while improving on its extraordinary gaming legacy and it wants to do all that in new intuitive and revolutionary ways (read Kinect).
xbox one
The Indredible Xbox One.
So while everyone who has ever heard of Microsoft now knows that with the Xbox One they want to infiltrate new markets in the media industry, what most people seem to forget is that with the Xbox One Microsoft might just be vying for a place in computer technology history as if they needed anymore of that.
Here are the things that Microsoft is doing right with the Xbox One -
  • One platform for all forms of entertainment.
  • Placing more emphasis on gesture control (Kinect) and the voice control technologies than the previous Xbox version.
  • Acquiring important entertainment studios like R2 Studio to strengthen their Xbox One task force.
  • Making the Windows platform a seamlessly integral part of the Xbox One.
  • Not rushing the gaming wing of the Xbox One into procuring or producing poor B-grade games.
Most of the above points are pretty much self explanatory. But certainly there is a lot more to the Xbox One than meets the eye at the moment.
Now here are a few things that Microsoft is doing wrong with the Xbox One -
  • Not opening up to the indie developing community.
  • Relying too heavily on the voice control technology.
  • Not being able to find a better controller for the gaming needs than the current one for Xbox One.
  • Not taking cognizance of other potentially big players in the home entertainment industry, especially Apple and Valve.
I put the first point where it is for a reason. It is actually a fallacy to refer to indie gaming as a community, it is more like an industry now. Some of the best games in the world on multiple platforms have been from the stable of indie developers and to see a major game console ignoring them could deprive Microsoft of some highly engaging original content for the Xbox One. Especially since their major console competitor Sony has embraced indie developers for the PlayStation 4.
Xbox One
The Anatomy of the Xbox One
Finally here are the impressive numbers that Microsoft would look to conquer with the Xbox One when ranked against its predecessors-
  • Total console sales (Xbox 360) – 58 million+
  • Best selling game ever (Halo 3 – 15 million+
  • Total console games sold (Xbox 360) – 290 million+
  • Number of Xbox Live subscribers – 30 million+
If these numbers tell a story of the success of their all-game-console the Xbox 360, one can only hope to see improved and likely massive numbers for a device which is not just a game console but is a crossover product. Imagine adding Television stats and internet browsing stats to those numbers above. Imagine the scope of advertising that opens up for Microsoft through the Xbox One. Now that they have a fully functional browser for the Xbox One, imagine the seamless integration of Bing in the platform and the amount of data that their search product can vomit for other divisions to leverage upon.
Xbox One
The Xbox One seeks to redefine entertainment.
The possibilities are endless and the time might be right for them to start considering the Xbox One as a platform rather than a console.  Imagine Microsoft controlling the gaming, entertainment, online content and search industries. A bit scary considering their well known skepticism about the open world (read .Net platform, early versions of the IE and disregard for the indie game developer community).

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PS4:

As the X-Box One aims in enlarging it's market to not only improved 7th Generation gaming but also a home entertainment system, the PS4 only concentrates on gaming.

"PlayStation 4 puts an emphasis on cloud computing, where instead of relying on actual physical copies users can access games and other content including Netflix TV shows and digital movie rentals from Amazon, over the internet" - The Evening Standard

Features: 
• HDMI

• Analog-AV out

• Digital Output (optical)
 
 
AV output
 
• Ethernet (10BASE-T, 100BASE-TX, 1000BASE-T)

• IEEE 802.11 b/g/n

• Bluetooth® 2.1 (EDR)
 
 
Communication
 
Super-Speed I/O USB (USB 3.0), AUX




• BD 6xCAV

• DVD 8xCAV
 
 
Optical Drive ( Read only)
 
Hard Disk Drive Built -in

Memory GDDR5 8GB




• Single-chip custom processor

• CPU: low power x86-64 AMD “Jaguar”, 8 cores

•GPU: 1.84 TFLOPS, AMD Radeon™Graphics Core Next engine
 
 
Main processor
 
Ports USB (Micro B), Extention Port, Stereo Headset Jack

Wireless communication Bluetooth® Ver2.1+EDR




• Type: Built-in Lithium-ion Rechargeable Battery

• Voltage: DC3.7V (tentative)

• Capacity: 1000mAh (tentative)
 
 
Battery
 
Other Features Light Bar, Vibration, Built-in Mono Speaker




Six-axis motion sensing system (three-axis gyroscope, three-axis

accelerometer)
 
 
Motion Sensor
 
Touch Pad 2 Point Touch Pad, Click Mechanism, Capacitive Type




PS button, SHARE button, OPTIONS button,

Directional buttons (Up/Down/Left/Right),

Action buttons (Triangle, Circle, Cross, Square),

R1/L1/R2/L2/R3/L3, Right stick, Left stick, Touch Pad Button
 
 
Keys / Switches
 
Weight Approx. 210g (tentative)




Approx. 162mm x 52mm x 98mm (width x height x depth)

(tentative, excludes largest projection)
 
 
External Dimensions
 
DUALSHOCK®4 Controller
 
 
Capture Range 30cm

Field-of-View 85°

Microphone 4 Channel Microphone Array

Connection Type PS4 dedicated connector (AUX connector)




Approx. 2m (tentative)
 
 
February 20 2013. Specifications are subject to change without notice.
 
Cable Length
 
Lens Dual Lenses, F value/F2.0 fixed focus

Video Format RAW, YUV (uncompressed)




• 1280x800 pixel @ 60fps

• 640x400 pixel @ 120fps

• 320x192 pixel @ 240fps
 
 
Video Frame Rate
 
Video Pixel (Maximum) 1280 x 800 pixel x 2

Weight Approx. 183g (tentative)




Approx. 186mm x 27mm x 27mm (width x height x depth)
 
 
 
Still, even though we know the specs of the PS4, we don't know what exactly it promises.
It's hard to tell the winner.....my guess is, its the X-Box One. Only one way to find out.....wait for both the releases!
 
Meanwhile you can check out these videos showing the graphics and gameplay of the games of X-Box One and PS4.
 
 
X-Box One games^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Actually, this video has no authorization as real or fake as Microsoft has not yet launched an official trailer of any game of the One.
 
 
 
 
Kill-Zone Shadowfall PS4 gameplay trailer^^^^^^^^^^^^^^
The PS4 on the other hand is not very eager to show off the designs of the main body ( just the Dual Shock 4 was revealed ) but has released the gameplay trailer of many games. This being one.

 
 
 
 
 
 

Saturday 4 May 2013

DmC : Devil May Cry 5 Review

Sorry for being so late. :P

The Good


  • Tight, enthralling, and deep combat  
  • Big variety of weapons and enemies  
  • Imaginative demon designs  
  • Convincing voice acting  
  • Reboots the series without compromising its soul.

The Bad

  • Boss battles aren't nearly as fun as regular combat  
  • Some minor graphical glitches  
  • Ending doesn't live up to the rest of the story.
There's a point in DmC: Devil May Cry where everything just falls into place, a point where--after being mollycoddled through hours of gentle combat--you're finally let off the leash. And at that point, chaos ensues. The gates of hell are opened, once-timid demons become tremendous horrors, and Dante transforms into a fighter of glowing theatrics and tense technical wizardry. Immense, over-the-top combos flow from the fingertips, unleashing all manner of visually enticing carnage with a precise, fluid feel. So entertaining is the combat, in fact, that it's easy to overlook what a wonderful achievement DmC is as a whole.
 What follows is a tale of evil, world domination, and love that weaves in touches of conspiracy theory and religious dogma to great effect. There's no denying that there's still a drop of Devil May Cry lunacy to it all, particularly in Dante's cheesy quips, but underneath that over-the-top exterior lies heart. There are real moments of drama and excitement that are coupled with some well-realised characters that walk a fine line between good and evil. It helps that they're backed by a terrific voice cast--especially the truly frightening villain Mundis--that delivers even the maddest of dialogue with the utmost sincerity.
DmC's greater focus on storytelling comes at expense of some freedom, but the game is no worse off for it. Gone is the tedious backtracking and repetition of Devil May Cry 4, replaced with an adventure that--for the most part--propels you forward at a breakneck pace. One moment you're escaping a blood-red city that's folding and crumbling around you, and the next you're infiltrating the offices of a famed TV network where the earthly world and that of Limbo have collided in an explosion of vicious demons and ghastly black ooze that drips from every wall.

Such is the variety in your adventure that it does an admirable job of glossing over the linear nature of the story. It helps, of course, that the action is exciting too. Dante is a man with some impressive physical skills that are augmented by an equally impressive range of deadly weaponry. Initially that weaponry takes the form of Rebellion, a sword with a medium speed and attack range that serves as the bedrock for combos.
With just a few taps it's easy to perform simple combos that cut a sharp path through enemies and launch them into the air where you can deal more damage before they explode into a wonderfully satisfying mess of gory blobs. It's not long before you reach the limits of what you can do with a single weapon, though, which makes the time it takes to gather new ones a tad grating. Still, once the game finally lets you loose with a bigger arsenal, the combat takes a rewarding turn. What opens up before you is a vast set of moves that can be smoothly chained together for some technically impressive and oh-so-gorgeous-looking combos.
The combat is done in a way that cleverly plays to the strengths of each weapon, and that of your opponents' weapons. For instance, lighter, angelic weapons like the Osiris scythe are geared towards juggling enemies in the air and dealing spinning swipes that take out large groups all at once. Heavier, demonic weapons like the Arbiter axe focus on all-out strength, pummelling demons into the ground with a hefty brute force, albeit at the expense of attack speed. Combine the two, and you can knock out enemies with the swifter, lighter weapon before neatly finishing them off with a deadly demonic blow.

As you gain more-advanced weapons and abilities, the combos that are open to you become more complex. Chains that let you pull yourself towards enemies, or pull them towards you, result in some explosive combos that see Dante zipping elegantly between enemies, dealing out brutal punishment between each throw of a chain. Then there are Dante's guns, Ebony and Ivory, which are ideal for dishing out short, sharp bursts of bullets and filling in the gaps between other attacks. Combine your moves, and the combat turns into a harmonious ballet of sword slicing, swinging, and all-out carnage that's not only impressive to look at, but delightful to perform too.
It's a fluid system that's easy to get to grips with. There's a trick to the timing that only practice can perfect, but the barrier to entry is low enough that even newcomers to the genre can dish out some tasty moves. And if you really want to get cocky, there are various moves that can be cancelled midway through their animations for chaining together even larger and deadlier combos. The neatly animated and gruesomely designed enemies add a level of complexity too. Some, such as eerie walking skeletons, are armed with shields that can be broken only with heavy weaponry, while others, like vicious blue mutant dogs, can be damaged only by your lighter, angelic scythe.

And there are others, like decrepit cherubs that hover in the air, that are ready to be pulled down to earth with a mighty whip of a chain, and huge, heavily armoured behemoths that can be destroyed only from a certain angle of weakness. Such variety means you can't simply sit back and hammer buttons to win; you have to make use of your brain as well as your thumbs to succeed. That alone makes for combat that's far more engaging than a run-of-the-mill hack-and-slasher. Plus, if you really want to spice things up, you can use Dante's stylish devil trigger ability to freeze enemies and take out a whole group of them in one huge combo.
The reward for all your hard work, aside from the visual payoff, are souls. Souls can be used to upgrade Dante's abilities and weapons, giving you new moves and increased power to play with. Indeed, there are quite a few moves, including Dante's famous Rainmaker, that are essential purchases for combo chasers. Upgrades that increase your power make some of the tougher enemies--particularly those towards the end of the game--a little easier to deal with. There's also the requisite Devil May Cry scoring system, which remains largely unchanged: the longer and less repetitive the combo is, the more points you get and the higher your rating.
Being awarded with, say, an A rating over a D rating is your primary incentive for perfecting your attacks, and striving for such perfection is compelling. That's down in part to the fact that the combat is so fun in the first place, and partly down to the end-of-level totals that let you see just how poorly (or brilliantly) you performed overall. And because everything is so well put together, you know that the shameful D is due to your own lack of skill, rather than any failure on the game's part.

Unfortunately, for all the greatness of the combat system, the boss battles are a big disappointment. It's not that they're inherently bad so much as that they're formulaic and, well, old. The fights follow the usual formula of learning each boss's repetitive movements, and then identifying key moments to launch an attack. All that time spent perfecting your combos and technique is simply of no use against them; you have to follow the plan or you die. They are at least a visually striking bunch, with the gruesomely bulbous and foul-mouthed Succubus being a particular standout.
The game peters out towards the end, both in its narrative and in its combat. The story takes a twist you can see coming a mile off, while later levels eschew combat for laborious platforming sections that don't live up to the excitement and action of what came before. Things fare a little better for completionists, who can check out the many trapped souls scattered in hard-to-reach places around each level, as well as the unlockable rooms that are filled with fun and sometimes very difficult challenges for you to complete. Those include trying to defeat a whole room of enemies without being hit, or platforming down a tricky obstacle course.
The great completionists, and indeed anyone up for a serious challenge, are catered to with a whole raft of different difficulty levels that are unlocked after you complete the game. You can, for instance, play levels with more-powerful enemies that come in different waves to the standard campaign. Or you can play a mode where every enemy dies with one hit, along with Dante. Or if you've really got it in for your own sanity, you can play a mode with the most difficult, hardcore, no-mercy enemies where it's game over after a single hit. Such is the joy of DmC's combat that even if you're not quite skilled enough to make it through those hardcore levels unscathed, it's still a lot of fun to try. And in those moments when the combo system clicks and you enter that Zen-like state of Matrix realisation to perform an epic SS-rated combo, little can raise a bigger smile or give you such a feeling of achievement.

DmC succeeds both in its story and in its brilliant combat, and it looks the business too, despite a few minor glitches and the more colour-soaked levels looking like they've spent a little too much time in an Instagram filter. Sure, you may baulk at Dante's trendy new haircut, or maybe even miss a little of that B-movie Devil May Cry insanity, but the heart of what makes the series so enticing and so much fun to play holds true here. DmC pulls off that unlikely reboot trick of feeling fresh and inviting while still holding onto what made the original series so appealing and so special. There's no point in looking back: Dante has got a brand-new future in front of him, and if DmC: Devil May Cry is anything to go by, it's going to be a great one.
 

Vedic Mathematics

Well as the name misguides, let me first tell y'all this type of Maths has no similarity or relation to the earliest literature texts, it is called Vedic Maths because it's founder loved the Vedas.

The complete guide to Vedic Maths is in a book written by 'Dhaval Bathia' titled "Vedic Mathematics".

I will be showing one such technique.
Let's consider a 2-digit number ending with 5, whose square we want to find.
Normally, we would multiply and get:

(let's say 25)
                            2  5
                        x  2  5
-----------------------------------
                     1   2    5
                     5   0    x
------------------------------------
                     6   2    5


However this is the long way round. In Vedic Maths, we follow simple steps.
Let's consider 25
The steps for squaring it is:
1. We should remember that all squares of numbers ending with 5, have their last two digits as 25.
2. Therefore, we write the answer as _____25
3. Next we multiply the remaining digits except 5 with the number corresponding to them. In case of 25, the number instead of 5 is 2.
4. Therefore, we multiply 2 with its corresponding number, ie, 3
5. Hence we get 6.
6. Thereby, we can write the answer as 6|25

Hence, our final answer becomes 625.
Therefore, we reduce a lot of time and energy. In fact we can even do it mentally.

----------------------------------------------------------Did you know?----------------------------------------------
The word with the most definitions in English is 'Set'. It has 900 lines of meanings in the Standard Oxford Diction of England Dictionary.
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HOPE YOU LIKED IT!!!!  If you want the book, you can search it in sites like Amazon or eBay. I tell you , it's pretty helpful.                

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